Cyberpunk

Cyberpunk

Cyberpunk immerses you in the glow of a bustling city. The rain patters against plastic awnings while drones hum and cameras keep watch. Your crew prowls through alleys and corporate lobbies, slicing through ICE, bribing guards, and swapping burnt credsticks. One night might involve a stealthy infiltration for stolen research. Another could see you in a street-level scramble with vans, smartguns, and a getaway through traffic. You decide how much chrome to add, what lines you will cross, and which causes are worth risking your body and freedom.

At the table, it shines because missions are straightforward, teamwork is essential, and gadgets feel tangible. Hacking, legwork, social engineering, and action all get their moment, ensuring every player has opportunities to lead. Beginners appreciate the strong hooks and immediate feedback from plans that succeed or fail. It’s a hit for corporate team events, as trust, role clarity, and shared risk are integral. Veterans relish the intricate tactics, resource pressures, and messy dilemmas surrounding power, privacy, and the cost of remaining human.

Our Game Masters run cyberpunk in Cyberpunk RED, Shadowrun, The Sprawl, CY_BORG, or Carbon 2185, and many can adapt to your preferred rules. You can opt for neon noir with serious consequences, or lighter heist action with cinematic stunts. Body horror and street grit can be toned down for family-friendly sessions, or ramped up for late-night groups. Prefer quicker sessions with fewer rules? Request Powered by the Apocalypse or other rules-light gameplay. If you're unsure which system suits your group, check out popular systems.

Common questions

What sets cyberpunk apart from other sci-fi?

Cyberpunk is rooted in the streets. You engage with megacorporations, surveillance, and the struggle for survival, rather than interstellar empires. Missions involve heists, data theft, sabotage, and extraction. Technology is potent yet perilous, featuring cybernetics that assist you but come at a cost. The environments highlight neon-lit cities, cramped living spaces, and systems that keep an eye on you. Characters are skilled but flawed, often faced with choices between paying the bills, safeguarding friends, and provoking danger. Success feels immediate and personal, while failure leaves a lasting impact that you carry into your next choice.

Which systems suit cyberpunk, and how detailed are they?

Our Game Masters most frequently run Cyberpunk RED for fast-paced firefights and straightforward gear, Shadowrun for extensive options and magic, The Sprawl for narrative heists with swift moves, CY_BORG for rules-light chaos, and Carbon 2185 if you prefer a 5e-style foundation. Let a professional Game Master know your preference, or they can align a system with your group’s pace and comfort with detail. If you’d like to compare rules at a glance, check out the overview of popular systems here: game systems.

Can the tone, violence, and body horror be modified?

Yes. You can go for a moody and grounded approach, or opt for something stylish and high-energy. Violence can be portrayed in a cinematic way with cutaways, or it can be gritty with lasting injuries. Cyberware can be described as sleek tools, or as a mix of flesh and chrome with consequences. Language filters are straightforward. For teens or mixed groups, focus on clever planning, social dynamics, and chases rather than gore. A professional Game Master will utilise safety tools and discuss boundaries upfront. You can also explore GM styles to find a suitable match: GM playstyles.

What occurs in a typical cyberpunk one-shot?

You assemble a crew, secure a job, and hit the streets. Anticipate a brief overview, some quick legwork for intel, and a plan that faces challenges. The action phase combines infiltration, hacking, social pressure, and a swift exit. Hacking is kept snappy to ensure everyone stays engaged, often using opposed rolls or shared timers rather than lengthy solo turns. Pregenerated characters with distinct specialties help to streamline the process. A session lasting 3 to 4 hours typically concludes with a debrief, payout, and consequences that reflect the impact of your decisions.

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Game systems for Cyberpunk

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Take control of the neon sprawl with Cyberpunk RED, the near-future game featuring mercs, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, cutting-edge technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you'll recognise the grit and flair.

    View system: Cyberpunk
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • In-depth rules

    Neon streets, ruthless megacorps, and awakened magic collide. In Shadowrun, you play as professional criminals executing heists, hacking systems, and negotiating with spirits. Imagine Blade Runner with elves and spells, all guided by a skilled Game Master who ensures the chaos remains thrilling and enjoyable.

    View system: Shadowrun
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises storytelling with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, neon cyberpunk, or thrilling space opera, ranging from heists to heroics. Imagine sweeping adventures in the vein of The Lord of the Rings.

    View system: Genesys
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Craft your own fantasy story with Dungeons & Dragons. Assemble a group of daring heroes, outwit traps, negotiate with dragons, and seize treasure in vibrant realms. Imagine the camaraderie of The Lord of the Rings, but you decide the routes, the conflicts, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the limits of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll involves Hope and Fear d12s. Grand heroics intertwine with significant consequences in quick, narrative-driven gameplay.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a contemporary roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Plot, charm, and endure as a coterie while a skilled Game Master animates a city filled with dark politics.

    View system: Vampire: The Masquerade
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • In-depth rules

    Pilot a custom-built mech in high-stakes missions that combine tactical precision with character-driven drama. Lancer offers intense battles and expansive sci-fi themes of duty, politics, and hope. If you're a fan of Gundam, you'll feel right at home.

    View system: Lancer
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • In-depth rules

    Starfinder is Paizo’s science-fantasy setting filled with blaster battles, spell-casting technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters will lead you through bizarre worlds, thrilling heists, and alien enigmas that reward collaboration and daring decisions.

    View system: Starfinder

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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