
Crime
Crime stories immerse you in the heart of the action. You might case the vault, work with an informant, or sit under glaring lights with a slim folder of evidence. Sessions can shift from a quiet setup to a frantic chase when the sirens wail. You weigh loyalty against self-interest, decide whom to trust, and feel the weight of each decision. Twists unfold, alibis crumble, and a single phone call can change the course of the entire night.
It clicks at the table because teamwork and social interaction give everyone a role. A planner charts the route, a face engages with security, a watcher observes patterns, and a fixer tidies up. Clear objectives assist newcomers, such as stealing an item or solving a case. Families can keep it light-hearted with minimal violence. Company teams enjoy collaborative puzzle-solving and bluffing scenarios. Veterans delve into intricate investigations, time pressures, and moral dilemmas.
Our Game Masters facilitate crime across various systems. Blades in the Dark for crew-based heists. GUMSHOE titles for detailed investigations. Fate Core or Savage Worlds for adaptable street action. City of Mist for stylish comic book noir. They can also integrate crime arcs into Dungeons & Dragons-style fantasy. The tone is yours to set, ranging from hardboiled to procedural to comedic mishaps, with content boundaries established from the outset. Check out popular options on our game systems page.
Common questions
How does a Crime game differ from a straightforward investigation?
Crime play centres on individuals deciding whether to break or uphold the law, along with the consequences that follow. You devise plans, bluff, and respond when situations take a turn for the worse. Investigation can be involved, but clues are aimed at larger goals such as robbing a vault, flipping an informant, or taking down a crew. Pure investigation games focus on the puzzle of evidence, timelines, and deduction. In Crime, relationships, loyalties, and territory are just as important as proof. Expect more negotiation, cover stories, getaways, and moral dilemmas, unless you request a forensics-heavy procedural.
Which RPG systems are best suited for heists or investigations?
For crew-focused heists, Blades in the Dark excels with teamwork roles, flashbacks, and a heat track that gauges attention from rivals and the authorities. For police or private investigator cases, GUMSHOE engines facilitate clue-first gameplay where clever choices, rather than fortunate rolls, uncover leads. If you seek adaptable street action, Fate Core or Savage Worlds effectively manage chases, fights, and social interactions. City of Mist introduces superpowered noir. A professional Game Master will align the rules with your objectives. Explore options on the game systems page: game systems.
Is Crime a suitable choice for beginners or children?
Yes. Clear objectives and defined roles help new players contribute straight away. A professional Game Master keeps preparation light, reveals clues as you interact, and explains options without slowing down the game. For families or younger players, the tone can be more caper-bright, featuring low or off-screen violence, more sneaking, gadgets, and comic chases. Content boundaries are agreed upon in advance, so there are no unpleasant surprises. If you have a preferred vibe, choose someone whose style aligns with it. See examples on GM playstyles.
What is a one-shot Crime session like?
A typical one-shot begins with a clear objective, such as stealing an item or solving a case. You choose your specialties, gather a few leads, outline a plan, and then execute the operation. Many systems allow you to flash back to earlier preparations to maintain momentum. When complications arise, you can negotiate, sneak around, or take a risk. The finale wraps up the tension you've created and the goal you've pursued, providing a conclusive ending in one session, whether that involves a getaway, an arrest, or a difficult decision.
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