Academy

Academy

An Academy game feels like the first week on campus stretched into the whole year. You tour dorms, choose electives, and uncover secret hallways. Class scenes set goals and spark problems, then afternoons turn into club meetings, scrimmages, or sneaking into the archives. You will juggle friendships, grades, detentions, and the allure of mysteries beneath the clocktower. Sessions shift from light-hearted banter to tense tests, with mentors, prefects, and rival teams becoming familiar faces you love to outsmart.

At the table, it shines because everyone shares a home base and a calendar. This provides clear choices and steady stakes without needing deep lore. Beginners and families appreciate the gentle structure and the focus on character bonds. Teams and company groups enjoy solving campus challenges together and comparing report cards at the end. Veterans experience rich long arcs, rivalries that develop, and high-pressure events like exams, festivals, and tournaments where clever plans and teamwork pay off.

Our Game Masters run school stories in D&D 5e, Kids on Brooms, Masks: A New Generation, Fate, Monster of the Week, and even Call of Cthulhu for ivy-covered horror. The tone is yours to set, from wholesome slice-of-life to messy romance, spooky midnight mysteries, or shonen-style showdowns. You can choose mundane campus, magic academy, or superhero training. Browse the game systems we support, then tell your GM the vibe, power level, and age range you want.

Common questions

What sets an Academy game apart from others?

Academy games focus on campus life. Your group resides in the same halls and follows the same timetable, so scenes develop from schedules, teachers, and clubs rather than treasure maps. The stakes are personal, such as grades, team standings, and reputation, with rivals and mentors you will encounter frequently. Adventures resemble duels, scrimmages, festivals, field trips, pranks, and midnight investigations. Campaigns progress through terms and significant events, fostering friendships and rivalries. It is less about wilderness travel and more about balancing studies, relationships, and rules while sneaking in a bit of mischief.

Which systems suit school stories best?

Choose the system that best fits your school. Magical classes with wands are perfect for Kids on Brooms or a light-touch D&D 5e. Superhero training shines in Masks. Monster of the Week is ideal for investigative clubs and campus mysteries. Fate accommodates any combination of clubs, aspects, and creative stunts. Call of Cthulhu brings ivy-covered horror and tense exams. Your Game Master will adjust mechanics for house points, exams, and club progress. If you wish to compare options, check out the systems we support here: game systems.

Is this suitable for beginners or younger players?

Yes. The routine of classes and clubs provides clear next steps, ensuring that new players always know what to do. Your Game Master can keep challenges non-lethal and focus on puzzles, teamwork, and friendly rivalry. Romance is optional, and topics like bullying or detention are approached with the boundaries you establish together. For younger groups, the GM can simplify rules and use school-friendly mechanics such as badges, house points, or goals instead of damage. To find a GM who suits your preferred tone, browse GM playstyles.

What occurs in a one-shot Academy session?

In a single session, you begin in a shared moment such as orientation, homeroom, or a big game day. Expect a quick class scene to establish the stakes, followed by a central challenge like club tryouts, a haunted library rumour, or a heated scrimmage. Typically, there’s a caper, duel, or investigation on campus that tests your teamwork. You conclude with outcomes like grades, house points, or a trophy, along with brief epilogues that hint at rivalries or secrets to explore if you arrange another visit to campus.

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Game systems for Academy

  • Kids on Brooms

    • Academy +6
    • 2 – 6 players
    • Simple rules

    Kids on Brooms is a light, story-driven RPG about students at a magical school. Unravel mysteries, cast daring spells, and juggle classes alongside friendships and rivalries. Imagine adventures reminiscent of Harry Potter, customised for your group by a professional Game Master.

    View system: Kids on Brooms
  • Masks: A New Generation

    • Superhero +6
    • 2 – 5 players
    • Simple rules

    Masks is the teen superhero RPG where your powers are immense and your emotions are even greater. Join forces, confront villains, and discover your identity while the city observes. Imagine the chaotic heart of Spider-Man combined with rapid, narrative-driven action.

    View system: Masks: A New Generation
  • Mutants & Masterminds

    • Superhero +7
    • 2 – 6 players
    • In-depth rules

    Mutants & Masterminds allows you to create any superhero, from a street vigilante to a cosmic guardian, and then engage in daring rescues, uncover clues, and partake in high-flying battles. Imagine The Avengers, but with you as the star, tailored to your style by a professional Game Master.

    View system: Mutants & Masterminds
  • Teenagers from Outer Space

    • Anime +6
    • 2 – 6 players
    • Simple rules

    Teenagers from Outer Space is a light-hearted, anime-inspired comedy RPG centred around high school crushes, alien exchange students, and hilarious misunderstandings. Imagine the antics of Ranma 1/2, but with rayguns and ramen clubs. It's easy for newcomers to pick up and enjoyable for groups of all ages.

    View system: Teenagers from Outer Space
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Craft your own fantasy story with Dungeons & Dragons. Assemble a group of daring heroes, outwit traps, negotiate with dragons, and seize treasure in vibrant realms. Imagine the camaraderie of The Lord of the Rings, but you decide the routes, the conflicts, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the limits of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll involves Hope and Fear d12s. Grand heroics intertwine with significant consequences in quick, narrative-driven gameplay.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a contemporary roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you’re in control. Plot, charm, and endure as a coterie while a skilled Game Master animates a city filled with dark politics.

    View system: Vampire: The Masquerade
  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Take control of the neon sprawl with Cyberpunk RED, the near-future game featuring mercs, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, cutting-edge technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you'll recognise the grit and flair.

    View system: Cyberpunk

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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