The Quiet Year

Quiet Year · The Quiet Year TTRPG

The Quiet Year

The Quiet Year is a tabletop story game about a community picking up the pieces after a collapse. Together, you draw a shared map, define landmarks, and watch the seasons change. Each scene poses human questions about scarcity, trust, and hope, building a town that feels authentic. People appreciate its calm rhythm, the bittersweet ending, and the way every choice leaves a mark on the page. If you enjoy grounded Post-Apocalyptic tales focused on people rather than firefights, this will resonate.

A session feels thoughtful and hands-on. You converse, sketch, and uncover surprises, with quiet tension rather than combat. A professional Game Master acts as a facilitator, teaches the structure, maintains the pace, and ensures every voice is heard. It is welcoming to newcomers, great for mixed groups, writers, and teams who prefer collaboration over rules crunch. Ideal for one-shots at parties or offsites, whether in person on butcher paper or online with a shared whiteboard. 2 to 4 players, 2 to 4 hours.

How to play The Quiet Year

The Quiet Year uses a standard deck of cards, not dice. Each turn, a player draws a card that represents a week and reads a prompt. You add to the map, start or advance projects, hold brief discussions, or discover something new. As the weeks go by, tokens and notes track resources, tensions, and ongoing work. The year concludes when a specific card appears, so decisions carry weight and time is important.

Players bring curiosity, questions, and a willingness to sketch simple shapes. You don’t need to be a skilled artist. Our Game Masters provide the deck, large paper or a shared online board (see online options), markers, and tokens, explain the phases, manage timing, and keep everyone engaged with the game’s conversation tools. They also set the tone and ensure safety so the table feels supported, whether you prefer hopeful rebuilding, political debate, or grittier stakes.

It works well as a single sitting, typically lasting 2 to 4 hours. For longer bookings, your facilitator can spread the year over two sessions or host a short series of standalone communities set in the same region. Each session is self-contained, allowing people to join without feeling lost, while returning groups enjoy seeing themes resonate across maps.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.

Common questions

Do we need to know the rules or be skilled at drawing?

No rulebook study is required. A professional Game Master will guide you through the flow in minutes, ensuring turns are clear and fair. You will make simple marks and symbols on a shared map. Stick figures and boxes work perfectly. There are no character sheets, stats, or dice involved. Each card provides a prompt, after which you can add to the map, start a project, or engage in a brief discussion. The emphasis is on ideas and conversation, not artistic ability. Curiosity is the only requirement.

How does The Quiet Year differ from D&D?

You are building a community together, rather than managing individual heroes. There is no combat system or tactical grid. The deck dictates the flow of weeks and seasons, and the map expands as you play. Decisions are made through short discussions at the table and projects on the map, rather than through skill checks. Our Game Master guides the experience and maintains the tone, but the group determines the actions of the community. It feels introspective and cooperative, with a gentle tension rather than conflicts and treasure hunts.

What materials do we need, and how do you run it online?

In person, our Game Master brings a standard deck of cards, large paper, markers, and tokens for projects and notes. Online, you will use a shared whiteboard for drawing, digital tokens, and a virtual card deck. No special software is needed beyond a voice or video call and a browser. The facilitator manages the setup and teaches quick drawing conventions to ensure the map remains clear. If you prefer online tools, see options here: online play platforms.

What group size is ideal and how long does a session last?

It is designed for 2 to 4 players. The ideal number is often 3 or 4, allowing ideas to flow without anyone waiting too long. Most groups finish in about 2 to 4 hours, depending on how much discussion you prefer. For a longer session, our Game Master can divide the year across two sittings. Each session is self-contained, so a guest can join without prior preparation. The deck determines when the year ends, ensuring a natural pace.

Is it suitable for children? What age groups are best for it?

Yes, with the right tone. The themes revolve around scarcity, choices, and collaboration after hardship. There is no gore or tactical violence in the rules. With guidance, ages 10 and up generally do well, and teenagers often excel. Our Game Master assesses comfort levels and establishes boundaries before play, then tailors prompts to suit your group. You can maintain a hopeful and constructive atmosphere, or carefully delve into more challenging questions. Families and classrooms often appreciate its gentle pace.

Can we play it again or use it as a short series?

Absolutely. New maps, different starting assumptions, and shuffled cards lead to fresh outcomes each time. You can alter the atmosphere, from cosy rebuilding to more complex politics, and observe entirely new landmarks and projects emerge. For a short series, your facilitator can run several standalone communities set in related locations. You will notice echoes and contrasts without requiring strict continuity. It is fulfilling as a one-off, and just as rewarding to revisit with a new perspective.

Booking Form


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Genres you can play in The Quiet Year

  • Survival

    Chilly nights, empty rucksacks, and tough decisions. Survival stories challenge your resilience and teamwork as you manage resources…

    View genre: Survival
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Tragic

    Embrace delicate hopes and steep costs as characters confront their fatal flaws, grief, and the meaning forged from loss. Consider Romeo…

    View genre: Tragic
  • Rural

    Comfortable fields, muddy boots, local drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family ties…

    View genre: Rural

What players have to say

  • Joran had 6 children aged 12 completely engaged for the full four hours. Most of them were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had excellent game materials.

    Haiko

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time, the lads really enjoyed their campaign and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was great fun and full of enthusiasm! We were in stitches laughing :D

    Wessel

  • It was a brilliant experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

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