Teenagers from Outer Space

TFOS · Teenagers from Outer Space TTRPG · Teenagers from Outer Space Roleplaying Game

Teenagers from Outer Space

Play a sitcom-length anime at the table. You are teens, either human or from outer space. Classes, clubs, and crushes collide as wild gadgets turn small issues into big scenes. Sessions feel quick, packed with jokes, cutaway gags, and heart. A professional Game Master maintains the pace, sets up punchlines, and ensures everyone shines.

Ideal for first-time players and mixed groups. Kid-friendly by default, and easily adjustable to PG-13 for older teens and adults. Works well with 2 to 6 players in 2 to 3 hours. Perfect for birthdays, convention one-shots, and company team fun. Choose to play in person or online. Browse our Game Masters to find someone who matches your sense of humour.

How to play Teenagers from Outer Space

On your turn, state what you attempt. If the outcome is uncertain, roll six-sided dice and add an appropriate number from your sheet. The Game Master sets a target or rolls for the opposition. If you exceed it, you achieve your goal, with room for flair. If you miss, the scene shifts towards comedy rather than harm. Turns are quick, table talk is encouraged, and teamwork transforms disasters into bigger laughs.

Players bring a teenage concept, a couple of standout talents or quirks, and a willingness to improvise. The Game Master introduces the school, clubs, rivals, and a bag of complications that bounce around the session. A one-shot is akin to a single TV episode with a clear problem and a punchy ending. A campaign develops running gags, relationships, and school events over time. It works seamlessly online with voice, video, and shared boards. See options in online play platforms.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.
Three players gather around a tabletop RPG session with dice, miniatures and a Game Master screen.

Common questions

Do we need to know about anime or TFOS to play?

There's no need to watch anime or read the book. Your Game Master will explain the rules in just a few minutes and create a light, school-life sci-fi atmosphere. If you're familiar with shows like Ranma 1/2 or classic Saturday morning cartoons, you'll get the vibe, but it's not essential. Just bring a teenage character, whether human or alien, along with a few quirks you enjoy playing. Everything else will develop at the table.

How is TFOS different from D&D?

TFOS is quick and humorous, with minimal tactical complexity. Scenes focus on clubs, classes, rivalries, and gadgets that add to the chaos of life. You roll a few six-sided dice to keep the story flowing. There’s less treasure, no lengthy dungeon crawls, and no grid-based combat by default. Missed rolls typically result in amusing complications rather than serious harm. Imagine sitcom pacing where character decisions and timing deliver the laughs, then the plot moves ahead.

Which edition will we be using at the table?

Our Game Masters typically opt for the 3rd Edition for a smoother experience and clearer guidance. If you have a preference for 1e or 2e, let us know when you book. Many can run those editions as well, or mix in your favourite elements. Character sheets and quick rules summaries are provided. To compare GM preferences before making your decision, take a look at our Game Masters and review their notes.

Can it run well with two players or six?

TFOS scales well. With two players, it feels like a buddy comedy or a rival duo interacting with a vibrant school cast. With three to four, you get a tight ensemble. With five or six, it transforms into a lively group with quick scenes and tag-team antics. A professional Game Master ensures the spotlight rotates and streamlines rules so everyone remains engaged.

Do we need miniatures, maps, or special dice?

You don’t need miniatures or a battle map. TFOS is best enjoyed as a theatre of the mind, with the occasional doodle or a simple whiteboard for locations and school antics. Bring standard six-sided dice. If you're playing online, your Game Master can provide a dice roller and a shared board for notes and quick sketches. Props are welcome but not essential.

Is it appropriate for children and mixed-age groups?

TFOS aims for light-hearted, cartoonish mischief. Pranks, crushes, and gadget blunders take centre stage, while harm remains offscreen. A professional Game Master checks comfort levels, avoids heavy topics, and keeps romance light unless the players request more. For older teens and adults, the tone can shift to PG-13 with sharper jokes and more significant dilemmas. You can also choose a vibe you prefer on GM playstyles.

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Genres you can play in Teenagers from Outer Space

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and progress through narratives that…

    View genre: Anime
  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Whimsical

    A whimsical fantasy where logic takes a tea break and kindness is the answer to every problem. Imagine Alice in Wonderland, filled with…

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  • Academy

    Campus drama and late-night antics, teachers who challenge you and rivals who drive you on. Make friends, join clubs, study for exams, and…

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  • Alien

    From careful first contact to invasive terrors, you confront the unknown intellect beyond Earth. Consider Arrival for the marvel of…

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  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous seas. Swashbuckling adventure…

    View genre: Pirate

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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