Scum and Villainy

Scum & Villainy · Scum and Villainy TTRPG

Scum and Villainy

Be a starship crew trying to make rent and a name in a dangerous galaxy. Scum and Villainy delivers high-energy capers, tangled loyalties, and that found-family feel as you hustle between factions, noble houses, and the heavy hand of the Hegemony. Scenes move quickly, choices matter, and consequences come back around in satisfying ways. Your ship evolves with you, reflecting how your crew prefers to operate, whether as slick smugglers, daring bounty hunters, or would-be rebels.

A session drops you into the middle of a job, focuses on bold moves, then cools off while you patch the ship, make allies, and plot the next score. It is welcoming to newcomers and rewarding for veterans who enjoy clever problem-solving and teamwork. Great for birthdays and team events, whether in person or online. Ready to give it a go with a steady hand at the helm? Meet our Game Masters.

How to play Scum and Villainy

In play, you describe what your character does, then roll a small pool of six-sided dice based on your action rating. Take the highest die. A 1 to 3 means trouble, 4 or 5 means you succeed with a hitch, 6 means a clean success, and two 6s is a critical. The Game Master sets risk and impact for each move, tracks progress with clocks, and brings consequences and opportunities. You can push yourself, help a crewmate, or resist fallout by spending stress. The crew also shares gambits, a pool that fuels bold manoeuvres.

Players bring a character playbook, a sense of their drives and relationships, and a willingness to improvise. Gear is flexible, picked as needed within your chosen load. A professional Game Master brings the sector map, factions, jobs, ship options, and a rhythm that keeps scenes tight. Online play is smooth with voice, shared sheets, and simple dice rollers, see our online play platforms.

In a one-shot, you make characters quickly or use pregens, tackle a focused score, and take a short downtime to wrap up loose ends. In a campaign, your crew builds reputation, heat, and long-term projects, upgrades the ship, explores new systems, and tangles with recurring rivals. Both styles highlight teamwork and tough choices, with sessions typically running 2 to 3 hours.

Four players discuss a tabletop RPG encounter around a grassy battle map filled with miniatures.
Four players discuss a tabletop RPG encounter around a grassy battle map filled with miniatures.
Close-up of a green twenty-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Close-up of a green twenty-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Green ten-sided die with gold numbers 5 and 9 visible.

Common questions

How does Scum and Villainy differ from D&D?

Scum and Villainy uses the Forged in the Dark engine, focusing on capers and their consequences. You roll small pools of d6s, the GM determines position and effect, and progress clocks monitor goals and threats to keep the action engaging. Planning is minimal as you can flash back to prepare on the spot. Teamwork is essential, featuring assists and group actions. Your crew and ship can gain upgrades and abilities, while fallout increases tension with factions. It feels more like a fast-paced space heist show than traditional dungeon crawling.

What occurs in a single Scum and Villainy session?

You typically begin as a score kicks off with an engagement roll that establishes the opening. Then we navigate through bold moves, twists, and significant choices, using flashbacks when preparation comes into play at just the right moment. You can push yourself or avoid trouble by spending stress. After the score, downtime allows you to repair, reduce heat, work on projects, and prepare for the next opportunity. Most groups finish a complete job along with downtime in 2 to 3 hours.

I've never played Forged in the Dark. Can I pick it up quickly?

Yes. The core loop is straightforward: state your action, gather a few six-sided dice based on your action rating and bonuses, and read the highest die. The GM will explain position, effect, assists, stress, and resisting as they arise. You can use pre-generated characters or create one quickly from a playbook. A brief walkthrough gets everyone started, and our Game Masters teach the rules as you play.

How do the crew sheet and ship actually impact gameplay?

Your crew has its own sheet detailing abilities, contacts, and a shared pool of gambits for bold manoeuvres. Your ship determines your focus, whether as smugglers, bounty hunters, or aspiring rebels, and gains upgrades, modules, and quirks that reflect your operations. Jobs generate heat and influence your standing with syndicates, noble houses, and the Hegemony, ensuring that friends and foes remain. Downtime decisions shape your crew's development and the evolution of the ship.

Is Scum and Villainy suitable for children or teenagers?

Yes, with the tone adjusted. The game includes blasters, chases, and sci-fi crime, but a professional Game Master can ensure that violence remains non-graphic, avoid heavy themes, and focus on clever plans, humour, and teamwork. We implement clear content boundaries and safety tools. Families often enjoy playful smuggling runs, rescue missions, and outrunning the authorities. Older kids and teens usually pick it up quickly as the rules prioritise storytelling and the dice mechanics are straightforward.

Is it better as a one-off or a long campaign?

It works well either way. A one-shot provides a focused experience, quick character creation or pre-generated characters, and a brief downtime to wrap things up. A campaign allows your crew to build reputation and heat, upgrade the ship, pursue long-term projects, and face off against recurring factions and rivals. The same mechanics support both styles, so you can try a single evening before making a commitment. If you have a particular table vibe in mind, check out GM playstyles to find a suitable match.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Nat 1, give it another go!

Please try again or email info@storyforgers.ie

Genres you can play in Scum and Villainy

  • Space Opera

    Epic sci-fi drama set among the stars, featuring brave pilots, heroic rebels, tyrants wielding planet-destroying weapons, and a crew that…

    View genre: Space Opera
  • Crime

    Pull off a clever heist, track down a killer, or navigate the mob's code. Crime games balance strategy, pressure, and morally ambiguous…

    View genre: Crime
  • by Tessa

    Heist

    Gather the team, scout the target, and execute the heist. Picture Ocean's Eleven, complete with ingenious strategies, skilled roles, narrow…

    View genre: Heist
  • Rebellion

    Whispered schemes, audacious raids, and tough decisions as you stand up to authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion
  • Pulp

    Two-fisted thrills, cliffhanger chases, masked villains, and deathtraps. Imagine an Indiana Jones-style adventure or hardboiled capers…

    View genre: Pulp

What players have to say

  • Joran had 6 children aged 12 completely engaged for the full four hours. Most of them were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had excellent game materials.

    Haiko

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time, the lads really enjoyed their campaign and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was great fun and full of enthusiasm! We were in stitches laughing :D

    Wessel

  • It was a brilliant experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

Similar gaming systems

  • Star Wars: The Roleplaying Game

    • Space Opera +7
    • 2 – 6 players
    • Moderate rules

    Blast stormtroopers, race TIE fighters, and swashbuckle across the galaxy in West End Games' classic D6 Star Wars RPG. Fast-paced, pulpy, and cinematic, it captures the essence of the original trilogy. Ideal for daring heists, Rebel missions, and family-friendly adventures with 2 to 6 players.

    View system: Star Wars: The Roleplaying Game
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • In-depth rules

    Starfinder is Paizo’s science-fantasy setting filled with blaster battles, spell-casting technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters will lead you through bizarre worlds, thrilling heists, and alien enigmas that reward collaboration and daring decisions.

    View system: Starfinder
  • Root: The Roleplaying Game

    • Political Intrigue +6
    • 2 – 5 players
    • Moderate rules

    Skulk, scheme, and survive as vagabonds in the Woodland, caught between warring factions. Root: The Roleplaying Game brings the delightful edge of the Root board game to tense intrigue, heists, and diplomacy. Ideal for clever teams and story-driven play.

    View system: Root: The Roleplaying Game
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises storytelling with custom symbol dice. With a professional Game Master, your group can dive into high fantasy quests, neon cyberpunk, or thrilling space opera, ranging from heists to heroics. Imagine sweeping adventures in the vein of The Lord of the Rings.

    View system: Genesys
  • Doctor Who: The Roleplaying Game

    • Space Opera +7
    • 2 – 6 players
    • Moderate rules

    Grab a sonic, hop into a TARDIS, and save people with brains rather than blasters. Doctor Who: The Roleplaying Game captures the TV show's clever, time-twisting adventures, from alien mysteries to heartfelt heroics. Perfect for groups seeking clever strategies, quick wit, and a sense of wonder.

    View system: Doctor Who: The Roleplaying Game
  • Lasers & Feelings

    • Space Opera +7
    • 2 – 6 players
    • Simple rules

    Zoom through a vibrant space opera in a rules-light game inspired by Star Trek. Select a number that defines your style, then roll a single die to tackle daring challenges, charm aliens, or redirect warp power. Ideal for quick one-shots and fun-loving teams.

    View system: Lasers & Feelings
  • Mistborn Adventure Game

    • Heist +7
    • 2 – 6 players
    • Moderate rules

    Plan audacious heists in the ash-laden world of Brandon Sanderson's Mistborn. You take on the role of a crew of thieves or rebels, wielding metal-fuelled powers to outsmart nobles and fearsome enforcers. A professional Game Master designs intricate heists, intense political intrigue, and difficult decisions.

    View system: Mistborn Adventure Game
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • In-depth rules

    Pilot a custom-built mech in high-stakes missions that combine tactical precision with character-driven drama. Lancer offers intense battles and expansive sci-fi themes of duty, politics, and hope. If you're a fan of Gundam, you'll feel right at home.

    View system: Lancer
  • Savage Worlds

    • Pulp +7
    • 2 – 6 players
    • Moderate rules

    Savage Worlds powers quick, cinematic adventures across any genre. Pursue cultists, duel desperados, blast aliens, or don a cape, all using one streamlined system. Imagine the excitement of Indiana Jones at the table, expertly tailored by a professional Game Master for your group.

    View system: Savage Worlds
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you interested?