Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of · Conan 2d20

Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of immerses you in the Hyborian Age, a harsh world of warring kingdoms, arid deserts, and treacherous ports. It embodies sword and sorcery with a gritty edge. Magic is scarce and expensive. Heroes emerge through daring, cunning, and steel. Fans appreciate its brisk pace and the freedom to engage in mercenary work, tomb raiding, or courtly intrigue, all within a single campaign.

A session feels like a pulp story recounted by the fireside after a battle. Quick decisions, desperate risks, vibrant imagery, and meaningful consequences abound. It caters to newcomers seeking bold adventure and veterans who relish tactical action without lengthy rules discussions. Organise a one-shot raid or a full campaign, for adults only. You can book a professional Game Master for birthdays, team events, or a regular gaming group, online or in person.

How to play Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Players roll two twenty-sided dice to determine if a task is successful. You aim to roll equal to or below a target number based on your character’s attributes and skills. Each die that succeeds counts as one success. Surpass the difficulty and any extra successes become Momentum, which you can spend on bonus damage, useful details, or follow-ups. The Game Master uses a Doom pool to increase stakes, trigger unpleasant surprises, or empower enemies when you push your luck.

Most fights are swift and brutal. Damage is calculated using six-sided dice. Parrying and armour are important. Sorcery is potent but perilous. For online play, dice rollers and voice chat work effectively. Expect 2 to 6 players for a session lasting 3 to 4 hours. You bring a bold character concept, a few d20s and d6s, and a willingness to take risks. The Game Master provides pregenerated characters if needed, props, and clear stakes. One-shots focus on a heist or survival dash. Campaigns develop renown, rivals, and scars. To match the tone, see GM playstyles.

Seven friends crowd together and pose during a StoryForgers D&D night
Seven friends crowd together and pose during a StoryForgers D&D night
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Common questions

Do I need Conan lore or the rulebook to take part?

No rulebook or setting preparation required. A professional Game Master will explain the 2d20 basics in just a few minutes and teach you as you play. You’ll receive a brief overview of the Hyborian Age, its key nations, and the atmosphere of sword and sorcery. Pregenerated characters are available if you want to dive in quickly, or you can create one together before the game starts. If you’re a Conan fan, the GM can incorporate familiar names and lore. If not, you’ll be perfectly fine.

How does this differ from playing D&D?

Conan uses Modiphius 2d20, rather than classes and levels like most D&D tables. You roll under target numbers with two d20s, build Momentum on successful rolls, and spend it for extra moves and details. The GM manages a Doom pool to counteract players. Armour reduces damage. Heroes keep track of Vigor and Resolve, with Wounds and Trauma as lasting effects. Magic is uncommon and perilous. The atmosphere is pulp action with quick, tough choices, rather than lengthy spell lists and dungeon maps.

What types of characters can we play?

You can be a thief from Zamora, a Pictish scout, a mercenary, a pirate, a noble schemer, a desert nomad, a grim scholar, or a rare sorcerer. There are no rigid classes. Lifepaths define your homeland, caste, and skills, while talents set you apart. For one-shots, pre-generated sheets keep things quick. For campaigns, character creation can be a brief session zero or organised in advance with the GM.

How gritty is it, and is it suitable for teenagers?

The setting is harsh. Violence, horror, and moral ambiguity are prevalent. It is designed for adults, not children. Your group can adjust the level of graphic content and decide which topics to avoid. A professional Game Master implements safety tools first, then aligns the level of danger with your comfort and objectives. You can opt for swashbuckling high adventure, grim survival, or courtly treachery. To explore tone options and how GMs facilitate gameplay, see GM playstyles.

What group size and session length are most effective?

Conan works best with 2 to 6 players over a duration of 3 to 4 hours, with the ideal number being 3 to 5. This balance helps maintain the flow of scenes and supports the Momentum economy. With just two players, you get a strong focus on each character, creating a lean and tense atmosphere. Six players can work if you prefer quicker rulings and larger set pieces. Our Game Masters schedule a short break and manage the pacing of fights, ensuring you spend more time making decisions and taking actions rather than flipping through pages.

Can I play a sorcerer, and how does magic function?

Yes, but sorcery is uncommon and expensive. Player magic relies on rituals, pacts, and forbidden knowledge, rather than combat spells. The rules reflect risk through Corruption and mental strain. Spells may require time, materials, or grim deals. Alchemy and relics provide alternative options. If no one wishes to play a full scholar, minor tricks or occult backgrounds still suit the tone. Your GM will clarify options and ensure consequences are understood.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Nat 1, give it another go!

Please try again or email info@storyforgers.ie

Genres you can play in Robert E. Howard's Conan: Adventures in an Age Undreamed Of

  • Pulp

    Two-fisted thrills, cliffhanger chases, masked villains, and deathtraps. Imagine an Indiana Jones-style adventure or hardboiled capers…

    View genre: Pulp
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous seas. Swashbuckling adventure…

    View genre: Pirate
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and expensive choices propel the narrative, much…

    View genre: Low Magic
  • Ancient

    Marble courts, desert caravan trails, and the thunder of legions. Schemes in the forum, omens in the flames, daily life under empire…

    View genre: Ancient
  • Steampunk

    Victorian grit, brass gadgets, and bold invention. Imagine Around the World in 80 Days with airships, clockwork automatons, and smokestack…

    View genre: Steampunk

What players have to say

  • Joran had 6 children aged 12 completely engaged for the full four hours. Most of them were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had excellent game materials.

    Haiko

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time, the lads really enjoyed their campaign and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was great fun and full of enthusiasm! We were in stitches laughing :D

    Wessel

  • It was a brilliant experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

Similar gaming systems

  • Dungeon Crawl Classics

    • Dark Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Dungeon Crawl Classics immerses you in a world of pulp fantasy where steel, spells, and luck determine your fate. Picture the gritty essence of Conan, bizarre magic, and deadly dungeons driven by unpredictable dice rolls and daring decisions. Ideal for groups seeking adventure, treasure, and well-deserved victories.

    View system: Dungeon Crawl Classics
  • Warhammer Fantasy Roleplay

    • Dark Fantasy +7
    • 2 – 6 players
    • In-depth rules

    Warhammer Fantasy Roleplay immerses you in the Old World, a bleak, disease-infested realm filled with cults, corruption, and difficult decisions. Imagine The Witcher, but with darker humour and even tougher odds. Expect gritty investigations, deadly battles, and chaotic magic, all overseen by our Game Masters.

    View system: Warhammer Fantasy Roleplay
  • Shadowdark

    • Dark Fantasy +7
    • 2 – 6 players
    • Simple rules

    Shadowdark is a classic fantasy game with a modern touch, designed for tense, torchlit dungeon explorations and perilous decisions. It's easy to pick up, quick to play, and deadly enough to keep you on your toes. Imagine the dark atmosphere of The Witcher combined with traditional treasure hunting and monster hunting.

    View system: Shadowdark
  • Forbidden Lands

    • Survival +6
    • 2 – 5 players
    • Moderate rules

    Explore a cursed wilderness in an open-world survival fantasy, charting it hex by hex and scavenging to survive another day. Imagine Skyrim with tougher decisions and less magic. A professional Game Master transforms ruins, rivals, and hunger into hard-earned treasures and stories you'll boast about.

    View system: Forbidden Lands
  • Symbaroum

    • Dark Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Symbaroum is a dark fantasy tale about treasure hunters and templars exploring a cursed forest where every spell leaves a mark on the soul. Imagine The Witcher, but with an emphasis on survival, corruption, and difficult decisions. It's ideal for groups seeking danger, intrigue, and exploration.

    View system: Symbaroum
  • Electric Bastionland

    • Treasure Hunting +6
    • 2 – 6 players
    • Simple rules

    Electric Bastionland is a quick, bizarre city crawl featuring down-and-out adventurers searching for treasure to eliminate their overwhelming debts. The rules are simple, the danger is intense, and the city continues to grow more peculiar. Imagine the gritty urban atmosphere of Disco Elysium, but with a focus on heists.

    View system: Electric Bastionland
  • Savage Worlds

    • Pulp +7
    • 2 – 6 players
    • Moderate rules

    Savage Worlds powers quick, cinematic adventures across any genre. Pursue cultists, duel desperados, blast aliens, or don a cape, all using one streamlined system. Imagine the excitement of Indiana Jones at the table, expertly tailored by a professional Game Master for your group.

    View system: Savage Worlds
  • Mörk Borg

    • Dark Fantasy +7
    • 2 – 6 players
    • Simple rules

    Mörk Borg is a rules-light, doom-metal fantasy where the world decays and you strive to survive another night. Brutal, fast, and stylish, it plays like Dark Souls seen through a tattered black-metal zine. Ideal for grim one-shots or a doomed mini-campaign.

    View system: Mörk Borg
  • Fate

    • Pulp +7
    • 2 – 6 players
    • Moderate rules

    Fate is a quick, adaptable system where your character's traits influence every scene. Craft thrilling, high-octane stories from audacious heists to two-fisted heroics. Imagine the momentum of Indiana Jones, driven by aspects and fate points, all overseen by a professional Game Master.

    View system: Fate
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to become part of our team.
Are you interested?