Mothership

Mothership RPG · Mothership Roleplaying Game

Mothership

Board a failing ship, sift through a haunted derelict, or respond to a distress signal that should have remained silent. Mothership delivers tight, modern sci-fi horror with a focus on tension, teamwork, and poor choices that feel all too human. You play working-class spacers, marines, androids, or scientists trying to complete the job and make it out alive. People appreciate its sharp pacing, bleak atmosphere, and how every tool or clue is significant. A professional Game Master ensures the fear is enjoyable and safe, adjusting the intensity for your group.

A session feels like a thriller in slow motion: flickering lights, the hiss of air, motion tracker pings, and the clock always ticking. You explore, improvise, and decide when to push forward and when to cut your losses. Ideal for horror fans, team offsites seeking cooperative problem-solving under pressure, or adults planning a spooky night. Beginners are welcome. Veterans face tough decisions and real consequences. Book a one-shot or start a campaign with our Game Masters in person or online.

How to play Mothership

In Mothership, you roll percentile dice to resolve risky actions. You describe what you do, the Game Master lays out the stakes, then you roll to see if your training and nerve hold. Stress increases as things go awry, and panic checks can send you scrambling, freezing, or lashing out. In fights or other crises, the game uses clear rounds and turns, so everyone acts in order. Resources are crucial. You keep track of ammo, air, patches, and time, which turns small choices into life-or-death decisions.

Players bring a character idea, a willingness to communicate comfort levels, and a taste for tense teamwork. The Game Master provides the scenario, maps, handouts, safety tools, and the creeping unknown. One-shots dive straight into the mission and resolve in 3 to 4 hours with high stakes. Campaigns introduce downtime, advancement, ship upgrades, and mysteries that unfold over multiple sessions. Share your preferred vibe with your Game Master, from investigative dread to creature feature, and they will match a style that fits how our GMs run.

Players gather around a fantasy battle map with a GM screen, miniatures, dice and roleplaying books.
Players gather around a fantasy battle map with a GM screen, miniatures, dice and roleplaying books.
Green spectator miniature with one central eye, eyestalks, sharp teeth, and a red tongue, designed for dungeons and dragons.
Green spectator miniature with one central eye, eyestalks, sharp teeth, and a red tongue, designed for dungeons and dragons.

Common questions

Do we need to know any rules to try Mothership?

No. A professional Game Master teaches you everything you need at the table. You describe your actions, they explain the stakes, and you roll percentile dice to see how it goes. Character creation is quick, with clear roles such as Marine, Teamster, Scientist, or Android. The stress and panic mechanics are straightforward and explained as they arise. All materials are provided. Come prepared for tense teamwork, clear communication, and a bit of grit. Beginners settle in quickly and feel useful right away.

How frightening or dangerous is it, and how do you ensure it remains safe?

It is survival horror, so injuries, equipment loss, and even character death are real possibilities. Your Game Master sets the tone you want, from suspenseful and investigative to creature-focused and intense. They use safety practices like content check-ins and clear consent, and can provide quick backup characters if needed. You always know the risks before you roll. To find a GM whose tone suits your group, browse GM playstyles.

Which edition will we play, 1st edition or the original 0th edition?

Both 1e (2023) and 0e (2018) work brilliantly. 1e is the refined version, featuring clarified rules, updated panic results, and streamlined character options. 0e has a lean, zine-era feel that some groups appreciate for quick pickup play. Most scenarios convert easily between editions. Let your Game Master know your preference when you book. If you're unsure, they will suggest an edition that suits your group size, experience level, and the pacing of the scenario.

What group size and session length are most effective?

Mothership shines with 2 to 5 players. For a first game, 3 or 4 is ideal so everyone gets a chance to shine and decisions remain sharp. One-shots typically run for 180 to 240 minutes with a short break. Campaign sessions follow the same duration, incorporating downtime and ship maintenance between missions. Two-player sessions feel very personal and tense, while five-player tables enhance teamwork and communication under pressure. Let your Game Master know how much intensity you desire, and they will adjust the pacing accordingly.

What distinguishes Mothership from Dungeons and Dragons?

Mothership is a survival horror science fiction game, not a heroic fantasy. You roll percentile checks, manage limited resources, and encounter threats that are often best avoided. Stress and panic influence behaviour under pressure. Progression is modest, and your crew survives through planning, caution, and teamwork rather than accumulating powers. Roles such as Marine or Scientist are based on equipment and training, not magic. Missions resemble tense investigations and crisis responses rather than dungeon crawls and lengthy combat sequences.

Is it appropriate for children or sensitive players?

This game is aimed at adults. Themes often involve fear, isolation, body horror, and difficult choices under time pressure. If anyone in your group is sensitive to particular content, inform the Game Master beforehand. They can offer content warnings, adjust what is displayed, and focus on mystery, exploration, and problem-solving rather than graphic detail. For groups seeking a lighter experience, the GM can facilitate a cleaner salvage or rescue scenario. It is not suitable for children.

Can we play online, and what technology do you use?

Yes. Sessions run smoothly online using video chat and a virtual tabletop for maps, handouts, and dice. Your Game Master provides pregenerated characters if needed, digital sheets, audio ambience, and simple tools like fog of war for added tension. All you need is a stable internet connection, a microphone, and a modern browser. To explore common video and tabletop options and choose what suits your group, check our online play platforms overview.

Booking Form


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Sent!

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Nat 1, give it another go!

Please try again or email info@storyforgers.ie

Genres you can play in Mothership

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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