Mistborn Adventure Game

Mistborn TTRPG · Cosmere TTRPG

Mistborn Adventure Game

Mistborn Adventure Game is the officially licensed tabletop RPG set in the world of Mistborn, published by Crafty Games. It is designed for capers, conspiracies, and social manoeuvring, all beneath a sky that rains ash. Players form a crew with a shared goal, then blend stealth, charm, and metal-fuelled feats to tip the scales. The tone is your choice, ranging from gritty street crime to noble intrigue, and it can be adjusted for families or seasoned fans alike.

A session feels like a thrilling heist film infused with magic. You plan, scout, make allies, and then act when the moment is right. Expect whispers in ballrooms, rooftop chases, and coinshot acrobatics. Fans of the novels will feel right at home, but you do not need to know the books to enjoy it. Newcomers pick it up quickly, while veterans gain valuable tools for complex schemes. Ready to start? See available Game Masters.

How to play Mistborn Adventure Game

You act by rolling a pool of six-sided dice based on your character’s abilities, skills, and any metal-fuelled power you tap into. The Game Master sets a difficulty or rolls in opposition. You state your intent, choose an approach, roll, and compare results. High rolls succeed cleanly. Lower rolls still advance the story, often with complications. Resources like metals can give you an edge or enable dramatic stunts when it matters.



Players bring a character concept that fits the crew, from smooth-talking Soother to agile thief or tough skaa bruiser. You decide how you assist with the job in each scene, whether through deception, stealth, or a daring push and pull. A professional Game Master brings the city, factions, jobs, and consequences, maintaining a sharp pace. One-shots focus on a single objective with a clear conclusion. Campaigns develop your crew’s goals, rivals, and influence over time, with downtime to recover and scheme between scores. Want a gritty slow burn or fast-paced cinematic capers? Browse GM playstyles.

Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Group of four friends in playful sunglasses and dark outfits, posing indoors with a fun and casual vibe.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Green ten-sided die with gold numbers 5 and 9 visible.

Common questions

Do I need to read the Mistborn novels first?

There's no need to read the books. Your Game Master will provide a brief overview of the setting, the metals, and what your crew is aiming to achieve. You'll pick things up as you play. If you're familiar with the series, the GM will incorporate well-known details and subtle references. If you're not, the session will not make any assumptions. Key plot points from the novels are not essential knowledge and can be omitted. The emphasis is on your characters, their objectives, and the task at hand.

How is this different from D&D?

It feels more like planning and executing a con than clearing a dungeon. Social leverage, deception, and timing are just as important as a knife or a coinshot’s push. You roll pools of six-sided dice and consider risks and complications, rather than tracking tactical powers on a grid. Fights are quick and perilous, so teamwork and creative stunts really shine. If you enjoy schemes, shifting alliances, and consequences that resonate between jobs, this is a perfect fit. Looking for a GM who embraces intrigue? Browse available Game Masters.

Can I play a Misting, Feruchemist, or Mistborn?

Yes. You can be a Misting such as a Soother, Coinshot, Thug, or another specialist. You can also thrive without metal powers, as a mastermind, spy, or skilled burglar. Full Mistborn do exist, but they are intentionally rare. Your Game Master will discuss power levels to maintain balance within the group and ensure the story remains enjoyable. Feruchemy is supported when it aligns with the era or background you choose. Whatever you decide, everyone will have opportunities to lead, and the crew’s combined strengths will determine the outcome.

Will the session reveal significant plot twists from the books?

It doesn’t have to. The GM can set your story before, after, or alongside published events, or in a different city, allowing you to sidestep major reveals. If your group desires lore tie-ins or cameos, that can also be arranged with prior notice. Session briefs highlight any potential spoilers upfront, and you have the option to veto them. The tone and themes of the world remain intact, while the plot focuses on your crew and their decisions.

What crew size is most effective, and how long does a job typically take?

Three to five players is ideal for planning, legwork, and backup. Two players create a more intimate, stealthy atmosphere. Six players work well with a lighter rules approach and defined roles. A one-shot typically lasts 3 to 4 hours, covering briefing, planning, action, and fallout. Campaign sessions are of a similar duration, with larger operations spread over multiple meetings. Your GM maintains a brisk pace to ensure you have time to both scheme and act.

Do I need special dice or to remember the metals?

No special gear is needed. The rules only require six-sided dice, whether physical or digital. You don’t need to memorise every metal straight away. Your character sheet outlines your abilities, and the GM will explain timing and costs as they arise. Quick references are available for pushes, pulls, soothing, rioting, and other common effects. If you wish, you can begin as a non-Allomancer and gain powers later in the campaign.

Is the tone too grim for children or new players?

It can be adjusted. The setting includes oppression and danger, but a skilled Game Master can highlight clever problem-solving, found family, and hopeful victories. Content is discussed prior to play, with lines, veils, and fade-to-black options. Villains can be less harsh, and scenes can concentrate on daring escapes rather than grim details. If you desire a particular atmosphere, choose a GM whose style aligns with yours and mention your preferences when booking. See examples on GM playstyles.

Booking Form


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Genres you can play in Mistborn Adventure Game

  • Heist

    Gather the team, scout the target, and execute the heist. Picture Ocean's Eleven, complete with ingenious strategies, skilled roles, narrow…

    View genre: Heist
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a clever heist, track down a killer, or navigate the mob's code. Crime games balance strategy, pressure, and morally ambiguous…

    View genre: Crime
  • Dystopian

    Struggle to breathe in a world that monitors your every action, think 1984. Conceal, hack, and resist as you navigate oppressive laws…

    View genre: Dystopian
  • Conspiracy

    Unravel layers of deception as you follow leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Rebellion

    Whispered schemes, audacious raids, and tough decisions as you stand up to authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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