Lancer

Lancer TTRPG · Lancer TTRPG

Lancer

Lancer is a sci-fi mecha RPG. You take on the role of skilled pilots in towering machines on missions that challenge teamwork and ideals. You pursue warlords, protect colonies, and decide whom to trust among corporations, rebels, and governments. Players appreciate the extensive customization, precise tactics, and narratives that range from tough military decisions to touching cockpit moments. A professional Game Master crafts the world, establishes clear objectives, and maintains a brisk pace so every decision has impact.

A session feels like a briefing, followed by character scenes, and then a cinematic drop. You plan, coordinate roles, and engage as a squad. Positioning and teamwork are crucial, and the spotlight shifts so everyone has their moment to shine. It suits dedicated groups, game-night one-shots, birthdays, and corporate teams that enjoy problem-solving. It welcomes new players with guidance and rewards veterans who love experimenting with builds. Meet our Game Masters to find the right fit.

How to play Lancer

Outside the cockpit, you roll a d20 to see if your pilot clears a risky task. In mech combat, you roll a d20 to hit, then add or subtract Accuracy or Difficulty by rolling a few d6s and taking the highest as a modifier. On your turn, you move on a square map, take actions like firing, boosting, stabilising, or hacking, and manage heat and damage. Clear objectives drive each fight, from holding a zone to breaching a bunker.

You bring your pilot idea and play style. Choose a frame and gear, or grab a prepared character. A pencil or a digital sheet works. A professional Game Master provides the mission brief, tactical maps, tokens, teach-as-you-go rules, safety tools, and prebuilt enemies. Online, they run it on a virtual tabletop with voice chat. See supported options for online play.

In a one-shot, you jump straight into a focused mission with streamlined builds and quick choices. Expect a full arc in one session, with a clean debrief. In a campaign, you unlock licences over time, upgrade your mech, and face recurring rivals and factions. Political choices shape future ops, and your squad's reputation opens doors or closes them. Both styles support 2 to 5 players.

Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Overhead view of players moving miniatures across a blue fantasy battle map during a tabletop RPG session.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.

Common questions

I’m new to Lancer. Can I pick things up as we go along?

Yes. You don’t need to read the book first. A professional Game Master will teach you the core turn flow, heat, and status effects as they arise. You can begin with a simple frame and a focused kit, or use a prebuilt pilot to dive straight in. Expect quick cheat sheets and reminders to help you make informed choices without feeling overwhelmed by the rules. If you prefer a coach-style table, check out GM playstyles to find someone who teaches while maintaining a steady pace.

How tactical is Lancer in comparison to D&D?

Lancer emphasises tactical combat. Fights utilise a square grid, clear objectives, and meaningful positioning. You manage heat, structure, and systems, not spell slots. Expect fewer encounters per session, but each is a set piece with terrain, cover, and status effects that matter. Outside of combat, roleplay is flexible and quick, so most rules weight is on the battlefield. If you enjoyed D&D with minis and maps, or appreciated the teamwork aspect of 4e, you will feel at home after a brief adjustment.

How many players are there, and how long does a mission last?

It works well with 2 to 5 players. The ideal number is 3 to 4, as this allows for quicker turns and ensures everyone has a distinct role. A one-shot mission typically lasts around 3 to 4 hours. New groups might need an extra 20 to 30 minutes for onboarding. In campaigns, expect one significant combat along with scenes, or two shorter combats, in each session. Briefing and debriefing frame the action, ensuring that choices matter without slowing things down.

Can you assist me in constructing my mech and piloting it?

Absolutely. Share your concept and preferred role, such as artillery, support, or skirmisher. A professional Game Master can conduct a brief build chat, offer tailored options, or provide ready-to-play pilots at a specific licence level. You can respec between early missions if you wish to experiment with a different frame or talent focus. Printed sheets or a digital sheet both work. You bring the vibe, and the GM helps translate it into elements that shine on the table.

Is Lancer appropriate for children or teenagers?

Yes, with guidance. The game’s theme is war, but the tone can be set to hopeful heroics and kept free of graphic detail. The tactical rules are detailed, so it is best suited for teens or focused younger players who enjoy turn-based games. As a general guideline, ages 12 and up work well. A professional Game Master employs safety tools, checks lines and veils, and can tailor missions towards rescue, exploration, and teamwork rather than bleak military drama.

Do you use the latest rules or any home rules?

Sessions follow the current official Lancer rules. Your Game Master may introduce minor, clearly outlined adjustments to maintain a smooth pace, such as standardised objective timers or simplified ammo tracking where appropriate. Any modifications will be explained beforehand and noted on your sheet or mission brief, ensuring you are always aware of what is in play. If your group prefers to stick strictly to the rules, just let the GM know, and they will adhere to the core procedures.

Can we play online with proper maps and tools?

Yes. Online sessions utilise a virtual tabletop with grid maps, tokens, line-of-sight, and dice. Voice chat ensures coordination is smooth, and the GM manages assets and automation so you can concentrate on your decisions. If your team includes both in-person and remote players, a hybrid setup is also feasible with a clear camera on the map. Check the supported options on our online play platforms page.

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Genres you can play in Lancer

  • Mecha

    Climb into the cockpit and take control of a massive machine. Mecha play combines fierce battles, innovative engineering, and faction…

    View genre: Mecha
  • Space Opera

    Epic sci-fi drama set among the stars, featuring brave pilots, heroic rebels, tyrants wielding planet-destroying weapons, and a crew that…

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  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and progress through narratives that…

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  • Dystopian

    Struggle to breathe in a world that monitors your every action, think 1984. Conceal, hack, and resist as you navigate oppressive laws…

    View genre: Dystopian
  • Military

    Close-knit squads under fire, tough decisions, maps laid out, and the struggle of supply lines. Think Band of Brothers, but you make the…

    View genre: Military
  • Rebellion

    Whispered schemes, audacious raids, and tough decisions as you stand up to authority. Imagine The Hunger Games vibe brought to your table…

    View genre: Rebellion
  • Futuristic

    Adventures set in the near to far future where technology influences every decision, from vibrant neon megacities to remote deep-space…

    View genre: Futuristic

What players have to say

  • Joran had 6 children aged 12 completely engaged for the full four hours. Most of them were playing for the first time. They were actively entertained from start to finish. At no point did anyone seem bored or irritated. Joran was also perfectly prepared and had excellent game materials.

    Haiko

  • Ruby was fantastic; this was our group’s first DnD experience, and she helped everyone grasp the rules and enjoy themselves.

    Adam

  • We had a fantastic time, the lads really enjoyed their campaign and Evan was excellent. I would definitely recommend Evan. Thank you!

    Cheidhia

  • Geert was great fun and full of enthusiasm! We were in stitches laughing :D

    Wessel

  • It was a brilliant experience for the girls! Thank you, Marie! You were incredibly well prepared, the girls were captivated by your every word, and it felt like you had been playing together for years! Looking forward to seeing you next time!

    Annick

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

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