
Invisible Sun RPG · Invisible Sun Roleplaying Game
Invisible Sun
Invisible Sun is a surreal, magic-saturated fantasy game where you play a vislae, a modern mystic who slips out of the everyday Shadow and back into Satyrine in the Actuality. People love it for its rich symbolism, uncanny neighbourhoods, and stories driven by desire and secrets. A session feels like art-house fantasy and occult mystery, with elegant weirdness rather than combat first.
A professional Game Master guides you through striking scenes, meaningful choices, and strange bargains. It's great for creative beginners who want a guided experience, as well as for veterans who enjoy layered worlds and consequences. Ideal for birthdays or team events that embrace imagination and problem solving. Find your fit among our Game Masters for in-person or online play.
How to play Invisible Sun
When you attempt something risky, the Game Master sets a difficulty from 1 to 10. You roll a single d10. Skills, helpful assets, magic, and teamwork can lower that difficulty or give you an advantage. Meet or exceed the target to succeed. The Sooth Deck, a tarot-like set of cards, alters the mood and can enhance or distort certain actions and spells. Turns are conversational: state your intent, roll if necessary, the GM narrates the outcome, and the story progresses.
Players create a character concept linked to a magical order, personal ambitions, and a few secrets. The Game Master introduces Satyrine’s inhabitants, locations, clues, and symbolism, along with tools like the Sooth Deck and engaging handouts. One-shots feature simplified characters and a clear objective, such as a heist, a negotiation, or a quest for hidden truths. Campaigns focus on character development, recurring NPCs, and optional side scenes between sessions. For online games, we utilise shared dice rollers and video options like those in Online Play.




Common questions
I’ve never played Invisible Sun. Is it difficult to learn?
Getting started is straightforward. A professional Game Master manages the rules and guides you as you play. You describe your actions, roll a single d10 when necessary, and the Sooth Deck introduces atmosphere and surprises. New players can use quick-start characters or bring a simple idea, and we’ll develop it together. If you have a specific table vibe or teaching style in mind, check out Game Masters and choose the one that suits you.
Do we need the Black Cube or any special components?
No. You do not need to own any products. For in-person games, your Game Master brings the Sooth Deck and any props or handouts. For online tables, they use digital tools for cards and rolls, so you only need a reliable video connection and a quiet place. If you are curious about how remote tables run, see our online play options. A single d10 is sufficient for players in either format.
What types of stories does Invisible Sun excel at?
Personal quests in an unusual city. Desires and secrets fuel the gameplay, encouraging scenes that focus on discovery, symbolism, and significant choices. Imagine surreal neighbourhoods, deals with powerful entities, artistic heists, delicate negotiations, and mysteries that uncover what your character genuinely desires. While combat can occur, the emphasis is often on social, investigative, and magical problem-solving. Your Game Master adjusts the tone from whimsical and wondrous to eerie and uncanny, depending on your group's preferences.
How does this differ from D&D? Will combat be significant?
It is less tactical and more dreamlike. There are no battle maps or lengthy damage calculations. Magic is omnipresent, and the Sooth Deck influences outcomes in real time. Progression is based on your character’s personal journeys and secrets, rather than a loot or level grind. Conflicts arise, but they are swift and perilous, with inventive strategies often proving more effective than mere combat. Anticipate complex choices, symbolism, and social influence to tackle many challenges without the need for a dungeon crawl.
What group size and session length are most effective?
Invisible Sun shines with 2 to 5 players. Three or four allows everyone the space to pursue personal goals while still sharing scenes. Sessions last 3 to 4 hours, including a short break. This is ample time to explore Satyrine, follow clues, and achieve a satisfying turn in each character’s story. One-shots focus on a clear objective, such as a heist or negotiation. Campaigns develop ongoing arcs and may include optional short side scenes between sessions.
Is it appropriate for younger or sensitive players?
Yes. The game’s surreal tone can be adjusted to suit your group. For family-friendly sessions, the Game Master emphasises wonder, puzzles, and imaginative magic, steering clear of frightening or intense themes. For mixed-age or sensitive groups, we employ clear tone-setting and safety tools, and avoid anything unwelcome. If you prefer darker intrigue or occult mystery, that is also an option. You set the boundaries and mood before play, and we adhere to them.
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