Good Society: A Jane Austen RPG

Good Society · Good Society: A Jane Austen RPG

Good Society: A Jane Austen RPG

Good Society is a collaborative Regency romance where you play members of the ton balancing love, duty, and reputation. You shape a season of courtships, rivalries, and confidences, from parlour visits to country dances. The tone is yours to choose, from sparkling comedy to sincere longing, with playful gossip and meaningful choices guiding every scene.

At the table, expect lively conversation, stirring speeches, and the thrill of a well-timed letter. A professional Game Master keeps etiquette clear, paces the story, portrays colourful acquaintances, and ensures everyone shines. It is welcoming to first-time players and rewarding for veterans. Perfect for birthdays and company teams, whether in person or online. Meet our Game Masters to find the right host for your group.

How to play Good Society: A Jane Austen RPG

This game is diceless. Players take turns setting or joining scenes that focus on a desire, a relationship, or a social objective. You speak in character, and during the letter writing phase, you share short notes that alter feelings or plans. Resolve tokens allow you to nudge events, introduce complications, or claim a dramatic turn, while reputation and relationships guide what feels appropriate. The result is collaborative, conversational play with clear spotlight time for everyone.

You bring a character idea, a sense of manners, and a willingness to scheme kindly. A professional Game Master provides play materials, helps build the social web, manages tokens and reputations, and maintains tone and safety. A one-shot centres on a single social event and a few entanglements for a satisfying conclusion in 2 to 3 hours. A campaign allows slow-burn romances to blossom over several sessions, with letters and seasonal milestones between gatherings. It runs smoothly online using video chat and shared documents, and you can compare options on online play platforms.

A player laughs across the table from a bearded Game Master during a tabletop roleplaying session.
A player laughs across the table from a bearded Game Master during a tabletop roleplaying session.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.

Common questions

Do we need to know about Austen or Regency etiquette?

No. You can join in without being a Jane Austen expert. A professional Game Master provides you with the essentials you need at the table. You'll learn forms of address, common customs, and how people behave in polite society. You also receive quick name lists and example phrases to help you get started. Familiarity with Pride and Prejudice or Bridgerton is a bonus, but not necessary. The group agrees on the tone and level of scandal beforehand, allowing you to enjoy the atmosphere without stressing over historical details.

How does Good Society function without dice?

It is diceless, meaning the story determines the outcomes. Each scene has a specific aim. Players can use resolve tokens to introduce a twist, complicate matters, or take responsibility for a significant shift. Between scenes, brief letters unveil secrets or alter intentions. Etiquette and reputation assist the group in judging what seems plausible. A professional Game Master manages these tools, provides fair prompts, and ensures the spotlight shifts appropriately. No rolls dictate a dance or proposal. You follow the narrative you create together.

What is the ideal group size and session length?

This works best with 3 to 5 players, with 4 being ideal for engaging conversation. A typical session lasts 2 to 3 hours. For a single evening, the GM focuses the game around one significant social event and a concentrated web of relationships. For longer story arcs, you gather over several sessions to observe how feelings and obligations evolve over time. Letter writing fits seamlessly into that structure. The GM ensures everyone has their moment in the spotlight and maintains a lively pace without hurrying through your important scenes.

How do you manage romance boundaries and comfort?

Romance is always opt-in. At the beginning, the GM leads a brief safety discussion to establish lines and veils, and agrees on simple signals to pause or rewind. You can set limits on flirtation, betrayal, social pressure, or historical themes. Affection can be conveyed through narration, letters, or fade to black. No one is obliged to act out anything they find uncomfortable. During play, the GM checks in, redirects when necessary, and uses NPCs to maintain enjoyable tension while ensuring everyone remains comfortable.

How does this differ from D&D and other RPGs?

There is no combat, maps, or tactical turns. Characters do not have stats to optimise. Play focuses on conversation, invitations, and bold choices regarding love and duty. Letters and resolve tokens drive the plot instead of dice. If you appreciate quick wit, social manoeuvring, and neat conclusions, this is a great fit. If you’re looking for dungeons and spell lists, choose another game. You can compare other systems you might enjoy on our game list.

Can we play it in a Bridgerton style or more traditionally?

Yes. You establish the flavour together during setup. Some groups opt for bright colours, brisk pacing, and saucy scandal in a Bridgerton style. Others prefer more restrained manners and slow-burn longing. The GM assists in defining boundaries, language, and even music suggestions to match, then maintains that tone throughout. You can also incorporate light comedy or focus on the lives of the staff if you wish. If facilitation style is important to you, take a look at GM playstyles before you book.

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Genres you can play in Good Society: A Jane Austen RPG

  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Cozy

    Heartwarming, low-pressure tales centred around tea, neighbours, and little pleasures. Imagine Stardew Valley with pals, where mild…

    View genre: Cozy
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Victorian

    Gaslit streets, strict manners, and factory smoke. Unravel murders, scandals, and séances as detectives, socialites, or rogues. Imagine…

    View genre: Victorian
  • Rural

    Comfortable fields, muddy boots, local drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family ties…

    View genre: Rural
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous seas. Swashbuckling adventure…

    View genre: Pirate

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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