
Bastionland · Electric Bastionland TTRPG
Electric Bastionland
Electric Bastionland drops you into Bastion, a sprawling, electrified city of debt, scams, and strange opportunities. You play a crew of desperate misfits seeking treasure big enough to change your fortunes. The magic is rare, the tech is improvised, and the people are unforgettable. Fans appreciate how it gets straight to the point and how boldly it ventures into the bizarre, from back alley auctions to haunted substations and impossible museums. Every location dares you to poke it and see what happens.
A typical session feels like a street-level heist mixed with urban exploration. Choices are clear, dangers are upfront, and clever plans matter more than lengthy character builds. It’s ideal for newcomers and veterans who enjoy old-school challenges. It shines for one-shots, birthdays, and creative team events, accommodating 2 to 6 players over 2 to 3 hours. A professional Game Master keeps the pace lively and the city vibrant. Find your Game Master.
How to play Electric Bastionland
You roll only when risk matters. To avoid harm, sneak, or hold your nerve, make a Save by rolling a d20 and trying to get equal to or under the relevant ability score. Attacks skip to-hit rolls. Roll your weapon’s damage, subtract armour, mark it off your HP, then into your abilities if you run out. Bad hits can take you out fast, so scouting and smart play are key. Turns flow through conversation: you state intent, the Game Master clarifies factors, then you roll or the fiction moves on.
Players bring a short character with a failed career, a few odd items, and a clear need for cash. The Game Master brings living districts, factions, and risky opportunities. One-shots focus on a single job with a clean start and end, great for birthdays and team events. Campaigns track your growing contacts, debts, and territories across the city, letting your crew chase bigger scores and scars. Your Game Master can adjust tone and difficulty to fit your group, see GM playstyles.


Common questions
Do we need to know any rules to get started?
No. A professional Game Master explains the basics in minutes. When something is risky, you test an ability by rolling a d20 and hoping to get a low number. Attacks use damage rolls immediately. You will learn by doing. Character sheets are concise. Most of the session involves discussing plans, examining situations, and making choices. A professional Game Master keeps things flowing and teaches as you progress.
How does Electric Bastionland differ from D&D?
No classes or lengthy level ladders. You are broke urban explorers attempting to clear debts in a vibrant city, not traditional dungeon delvers. The rules are streamlined, so planning and tactics are more important than character builds. Magic is peculiar and rare. Technology is improvised and unreliable. Encounters clearly convey risk. It feels more like small-time heists and exploring unusual urban spaces than epic fantasy quests.
How dangerous is combat and failure here?
Characters can get hurt quickly if you rush in. The game rewards scouting, clever tools, and selecting your battles wisely. It's perfectly fine to retreat. Failure alters the situation instead of halting play, so consequences lead to new problems to tackle. A professional Game Master signals danger and adjusts the tone to suit your comfort. Check out common GM playstyles that your group can choose from.
What sort of characters will we be playing?
You begin as individuals with a failed career, a mountain of debt, and a few peculiar belongings. Each background provides quirky equipment, contacts, and story hooks. Character creation is swift and often amusing. You won’t spend ages selecting feats. Instead, you’ll assess what you possess, engage with others, and devise strategies to secure a score. Your crew is more important than your stats.
Is it better for one-shots or longer adventures?
It shines in both. A one-shot is ideal as a standalone adventure with a clear objective and satisfying conclusion, perfect for a birthday or team event. In a campaign, your group develops relationships, settles debts, and takes on riskier opportunities throughout the city. A professional Game Master monitors factions and consequences, ensuring your choices resonate from session to session.
What age groups is Electric Bastionland suitable for?
It is suitable for children when approached with a light touch. The themes are urban, quirky, and occasionally tense, but you can keep the content non-graphic and emphasise curiosity and clever problem-solving. Teens tend to engage well. Mixed-age groups can also work when an adult sets clear expectations. Inform a professional Game Master of the tone you desire, and they will tailor the scenes accordingly.
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