Eat the Reich

Eat the Reich RPG · Eat the Reich Roleplaying Game

Eat the Reich

Eat the Reich is a standalone, rules-light tabletop story about bloodthirsty infiltrators striking at the heart of occupied Europe. It blends pulp action, covert ops, and dark humour into a tight, cinematic mission. You choose a monstrous operative, select a target, and watch plans collide with chaos as the night turns in your favour, or not. Players appreciate how quickly it escalates, how it rewards bold ideas, and how every obstacle invites a stylish bite, a reckless stunt, or a well-timed quip.

A professional Game Master maintains a brisk pace, frames cinematic shots, and adjusts the tone from grindhouse absurdity to tense thriller. It is perfect for first-time players and veterans seeking a focused, memorable one-shot. Ideal for adult birthdays, after-work groups, or convention slots. Intense themes are managed with clear safety tools. Ready to book? Browse our Game Masters and choose the style that suits your group.

How to play Eat the Reich

On your turn, you say what you do. The Game Master explains the risk and what success might look like. You roll a handful of six-sided dice to see how they land, with higher results meaning cleaner wins. Good positioning, gear, or teamwork can improve your odds. Complications do not stall the story; they raise alarms, start chases, and add tough choices. The rules stay light so the table can focus on bold moves, punchy narration, and keeping the mission clock ticking.

What do you need? A character concept, a couple of lines of backstory, and a taste for over-the-top action. Share any content boundaries up front. The professional Game Master handles the rest, from pregenerated operatives and mission briefs to maps, tokens, and safety tools. Playing online is easy with video chat and shared dice rollers. See options on online play platforms.

One-shots are the default, a complete raid in about two to three hours with a clear objective and a bloody payoff. If your group wants more, you can chain operations into a short arc, allowing relationships to deepen and consequences to carry forward. The tone can remain outrageous or swing darker between missions, depending on what your table enjoys.

Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.
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Common questions

Should we learn the rules first?

There’s no need to read anything beforehand. A professional Game Master will explain the rules as you play through the opening scene. You’ll roll small pools of six-sided dice to determine how your daring actions pan out, with higher rolls resolving complications. The emphasis is on describing bold actions rather than on charts. Expect a swift start, a few examples, and then quick turns. If you wish, the GM can provide a one-page cheat sheet before the game, but this is optional.

What group size and session length are most effective?

Eat the Reich is designed for 3 to 4 players, but can accommodate between 2 and 5. With two players, you’ll experience a tight commando dynamic. With five, expect more elaborate set pieces and increased cross-talk, which the GM will manage. A complete mission typically lasts around two to three hours, including a short break and safety check-ins. The pacing is quick, ensuring everyone gets their moment in the spotlight. If your group prefers more time for banter or infiltration, the GM can extend the session towards the longer end of that timeframe.

How is this different from D&D?

This game is designed for a single covert operation, rather than an extended dungeon crawl. There are no long rests, spell slots, or grids to manage. You take on the role of stylish vampire commandos, relying on cinematic stunts while keeping bookkeeping to a minimum. Failures escalate the situation instead of halting the action, ensuring the story continues to unfold. Combat blends stealth with explosive moments, typically resolved in just a few rolls. It satisfies the desire for bold play and witty pulp war narratives, without the commitment of a full campaign.

How grim or gruesome is it, and can you adjust it?

Content includes World War II Nazis, blood, and violent vampiric powers. The tone is adjustable. Your GM will establish lines and veils with you and can shift from grindhouse comedy to serious thriller, or anywhere in between. We check in during play and keep safety tools at hand, so you control what is depicted on screen. If tone is important to you, exploring different GM approaches can help you align with your group’s preferences. See examples of GM styles on GM playstyles.

Do we create characters or use pregenerated operatives?

Both options are viable. For a quick start, the GM can provide pregenerated vampire commandos with unique powers and hooks. If your group prefers customization, you can create operatives together in a brief, guided process at the beginning of the session. Either way, all you need is a character concept and the vibe you wish to play. To find out which GMs offer pregens or favour collaborative builds, check their profiles when you book on our Game Masters.

Is it a one-shot, or can we carry on across missions?

It shines as a focused one-shot heist. If you're enjoying it, your GM can connect operations into a short arc. Consequences from one raid influence the next, targets escalate, and relationships between operatives develop. Each chapter remains concise and impactful, ensuring the story stays high-energy rather than sprawling. The tone can remain outrageous or shift darker between sessions, depending on what your group prefers. Expect a satisfying payoff each time, with threads you can revisit later.

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Genres you can play in Eat the Reich

  • Vampire

    Whispers in candlelit corridors, forbidden cravings, and the cost of immortality. Navigate gothic politics and predatory desire, hunt and…

    View genre: Vampire
  • Heist

    Gather the team, scout the target, and execute the heist. Picture Ocean's Eleven, complete with ingenious strategies, skilled roles, narrow…

    View genre: Heist
  • Espionage

    Tradecraft, dead drops, double agents, and high-stakes decisions under pressure. Imagine Mission: Impossible at the table, where every…

    View genre: Espionage
  • Thriller

    Tense moments filled with near misses, pursuits, and split-second decisions. Imagine the unyielding tempo of 24 or Jason Bourne, complete…

    View genre: Thriller
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

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  • Military

    Close-knit squads under fire, tough decisions, maps laid out, and the struggle of supply lines. Think Band of Brothers, but you make the…

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  • Pulp

    Two-fisted thrills, cliffhanger chases, masked villains, and deathtraps. Imagine an Indiana Jones-style adventure or hardboiled capers…

    View genre: Pulp

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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