Dungeons & Dragons

D&D · D&D · Dungeons & Dragons

Dungeons & Dragons

  • 1 – 7 players
  • 3 – 4 hours
  • Moderate rules
  • All ages
  • Wizards of the Coast
    • Dungeons & Dragons 2024 5.5e - Edition of #1
    • Dungeons & Dragons 5th Edition (5e) - Edition of #1
    • Dungeons & Dragons 4th Edition (4e) - Edition of #1
    • Dungeons & Dragons 3.5 Edition (3.5e) - Edition of #1
    • Dungeons & Dragons 3rd Edition (3e) - Edition of #1
    • Advanced Dungeons & Dragons 2nd Edition (AD&D 2e) - Edition of #1
    • Advanced Dungeons & Dragons 1st Edition (AD&D 1e) - Edition of #1
    • Original Dungeons & Dragons (OD&D) - Edition of #1

Dungeons & Dragons is the classic fantasy roleplaying game where you and your friends become bold adventurers in a world filled with magic and monsters. You explore ancient ruins, unravel mysteries in foggy towns, and negotiate with powerful beings to obtain what you need. It's beloved because your choices shape the story, rather than a script. You can keep it heroic and bright, or delve into dark fantasy and gothic thrills. A professional Game Master prepares a customised adventure and brings it to life so you can concentrate on playing your character.

A typical session lasts 3 to 4 hours and balances roleplay, exploration, and tactical combat. It is welcoming for newcomers and rewarding for veterans, making it ideal for a one-shot, birthday celebration, or team event, whether online or in person. Our Game Masters teach as you play, manage the rules, and control the pace of the action so everyone can shine. Find the right fit and book your date: browse our Game Masters.

How to play Dungeons & Dragons

In play, you describe what your character attempts to do. When the outcome is uncertain, you roll a twenty-sided die and add a bonus from your abilities or skills. If your total meets or exceeds a target number, you succeed. In combat, everyone rolls for initiative. On your turn, you can move, take an action such as attacking or casting a spell, and sometimes a bonus action. Damage is calculated using different dice. Advantage or disadvantage can influence a roll. Your character sheet keeps track of abilities, gear, and special features.

You bring a character idea and a willingness to collaborate. Dice and a microphone are helpful, but our Game Masters can provide digital dice, pre-made characters, and all the rules you need at the table. For online play, they set up maps, tokens, and voice chat, and guide you on how it works. See the tools they use here: online play platforms. A one-shot dives into a clear goal and concludes in one session. A campaign develops over time, with opportunities for leveling up, downtime choices, and consequences that alter the world.

Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.
Game Master reviews a character sheet with players gathered around a tabletop roleplaying game.

Common questions

I'm new to D&D. Do I need to know the rules?

No prior experience is necessary. A professional Game Master will explain what your abilities mean, when to roll a d20, and how turns work both in and out of combat. You can begin with a straightforward character that aligns with your idea, or select a pre-made sheet to dive straight in. The pace of the game will match the group, ensuring you never feel out of your depth. If your group includes a few veterans, the Game Master will still ensure everything is clear and that newcomers get their moment in the spotlight.

Which edition will we play, 2024, 5e, or an earlier version?

You can choose. Many of our Game Masters run the 2024 rules or 5e, and some also offer classics like 4e, 3.5e, 3e, or AD&D. When you book, let us know your preference and the Game Master will prepare the adventure and characters for that ruleset. If you're unsure, the 2024 rules and 5e are excellent for mixed groups. Browse profiles to see who runs which editions: find a Game Master.

What’s the ideal number of players for D&D?

D&D accommodates between 1 and 7 players. The ideal number is typically 3 to 6, as this keeps the game flowing and allows everyone a chance to participate. Solo play is also an option, featuring tailored challenges and supportive allies managed by the Game Master if required. For larger groups of 7, anticipate more streamlined combat and stricter time management to ensure everyone gets a turn. Inform the Game Master of your player count in advance, and they will adjust the difficulty of encounters and the complexity of puzzles accordingly.

How long does a D&D session last and what can we fit in?

Most sessions last between 3 to 4 hours. This duration suits a focused adventure arc, such as reaching a ruin, overcoming two or three key obstacles or combats, and concluding with a satisfying choice or reveal. The Game Master schedules a short break and prepares flexible scenes to adjust the pace as necessary. Longer narratives can span multiple sessions, with progress and treasure carried over if you choose to turn it into a campaign.

Can we bring our own characters and what level are they?

Yes. For the 2024 rules or 5e, you can bring a character you created, and the Game Master will review it for table balance. For one-shots, levels 1 to 5 are ideal, but higher-level play is available on request. If you’d rather skip preparation, the Game Master can provide pre-generated characters linked to the adventure. Playing older editions is also an option with some Game Masters, who can assist you in converting concepts or provide ready-made sheets for those rules.

Do we need miniatures or a virtual tabletop for Dungeons & Dragons?

Minis and grids are optional. Many Game Masters run D&D with maps and tokens for tactical clarity, or use theatre of the mind for a more relaxed setup. In person, the Game Master can bring printed maps and dice if you ask. Online, they typically use a virtual tabletop such as Roll20, Foundry, or Fantasy Grounds, along with voice chat. You can see common tools here: online play platforms. Either way, the Game Master will explain how to use what they provide.

Is D&D suitable for children or mixed age groups?

Yes. D&D can be run with age-appropriate themes and a gentle tone. A Game Master will minimise gore, avoid adult topics, and favour puzzles, teamwork, and heroic victories. Rules can be taught step by step so younger players remain engaged. For groups with children and adults, the Game Master balances spotlight time and ensures encounters are clear and fair. Share any content preferences in advance, and the adventure will align with your group’s comfort level.

Booking Form


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Genres you can play in Dungeons & Dragons

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • by Elliot

    Gothic

    Candlelit corridors, storm-battered manors, secret letters, and forbidden desire. Gothic play intertwines romance, dread, and family…

    View genre: Gothic
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring brave oaths…

    View genre: Heroic
  • Wilderness

    With boots on the trail and maps in hand, you face miles of uncharted terrain before reaching safety. Picture the Fellowship traversing the…

    View genre: Wilderness
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous seas. Swashbuckling adventure…

    View genre: Pirate

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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