
CoD · New World of Darkness · nWoD
Chronicles of Darkness
Chronicles of Darkness places modern lives on a collision course with the uncanny. The city resembles yours, but behind every door lies something strange. You can play as determined mortals, or step into the night as a vampire, werewolf, or another creature of the dark. The stories blend investigation, dread, and tough decisions, with consequences that linger. If you seek grounded urban fantasy with a horror edge, this is a strong choice.
At the table, sessions feel like a thriller you help to script. You delve into clues, confront unsettling truths, and decide what price you are willing to pay. A professional Game Master sets the tone, keeps scenes sharp, and highlights each character's choices. It works for newcomers and veterans alike. Ideal for moody one-shots, adult birthday groups that enjoy a scare, or team events focused on problem-solving and trust.
How to play Chronicles of Darkness
You create a dice pool using a character's Attribute and Skill, roll that many ten-sided dice, and count 8s, 9s, and 10s as successes. One success is sufficient, while more successes achieve the task more efficiently. Tens typically allow for an additional roll for extra hits. During your turn, you declare your action, the Game Master sets risks and modifiers, and then you roll. Opposed actions compare successes, and failure drives the story forward with complications rather than dead ends.
What you need: a character idea with a few motivations, a readiness to make tough choices, and some d10s, or you can use an online roller. A professional Game Master offers pre-generated heroes for one-shots or assists in creating custom sheets, teaches the rules as you play, and provides maps, handouts, and atmosphere. Online play is seamless through voice chat and shared dice rollers; see online play options.
One-shots focus on a contained mystery or monster hunt, quick character setup, and a clear climax centred around a difficult choice. Campaigns delve deeper into personal horror and conspiracies, featuring evolving relationships, long-term consequences, and the opportunity to transition from mortal investigations to life among the monsters if desired. Progression is steady, and recurring NPCs and factions ensure every victory feels earned.



Common questions
Do I need to know the setting or the rules before we play?
No. In CofD, the core dice pool is straightforward to grasp in just a few minutes. A professional Game Master will guide you through the process and manage the calculations. For one-shots, you can utilise pre-made characters. For campaigns, you can collaboratively develop your characters from the initial concept. All you need is a character idea and what frightens or motivates them. Your decisions at the table are more significant than mastering the rules.
Are we playing as mortals or monsters, and can we mix the two?
You choose the lens. Mortals or Hunters are excellent for beginners and one-shots. Playing a vampire, werewolf, mage, or other creature is better suited for longer story arcs. Mixing types is possible, but it introduces complexity and secrecy costs. Our Game Masters can adjust power levels and threats so everyone gets a chance to shine. For a first game, using one template across the group helps maintain a consistent tone and keeps the drama focused.
Which edition are you running, and which CofD lines can we select?
Most tables use 2nd Edition rules, including modern Conditions and Beats. If you prefer 1st Edition, just let us know, and a professional Game Master will accommodate your choice. Popular lines include Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost, Hunter: The Vigil, Geist, Promethean, Demon, Beast, Deviant, and Mummy. Choose one line for a fresh start, or discuss a crossover if your group is experienced.
How does this differ from D&D?
Chronicles of Darkness is a contemporary horror and mystery game, rather than a heroic fantasy. Conflicts are swift and perilous, with social or investigative interactions frequently determining the outcomes. There is minimal grid-based combat or gear optimisation. Characters develop through Aspirations and difficult decisions, rather than solely through treasure. The rules integrate consequences into the narrative, meaning that failure introduces new challenges rather than halting progress. It encourages strategic thinking, empathy, and moral bravery.
Is this the same as Vampire: The Masquerade?
It is a sibling, not the same game. Vampire: The Masquerade is part of the World of Darkness line. Chronicles of Darkness employs different lore and rules. Vampire: The Requiem is its vampire game, featuring less metaplot and a focus on local stories and personal horror. If your group specifically wants Masquerade, please mention it when you book so the appropriate option is provided.
What level of content should we expect? Is it suitable for teenagers?
CofD explores mature themes such as violence, manipulation, and trauma. It is not appropriate for children. For teenagers, it's important to discuss goals and boundaries beforehand. Our Game Masters employ clear safety tools, establish lines and veils with you, and can focus on mystery and consequence rather than graphic content. You can select tones ranging from bleak to hopeful. Consent and comfort are key in shaping the final narrative.
Does Chronicles of Darkness work well online?
Yes. CofD’s dice pools and handouts work seamlessly on voice chat with a shared roller or VTT, and the pacing of horror suits online play. A professional Game Master will provide the necessary tools and teach the technology as required. All you need is a microphone, stable internet, and a quiet space. Check the supported options on online play platforms.
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