Call of Cthulhu

CoC · Call of Cthulhu TTRPG · Cthulhu

Call of Cthulhu

Call of Cthulhu is investigative horror set in the Cthulhu Mythos. You take on the roles of librarians, detectives, and scholars who pursue strange clues and confront truths that humanity was never meant to uncover. The stories centre on creeping dread, clever choices, and the cost of curiosity. Death is a possibility, as is losing your grip on reality. It's ideal if you seek mystery with substance, well-developed characters, and a slow build-up. It firmly belongs to cosmic horror, where knowledge is perilous and success often means merely surviving the night.

A session unfolds like a sharp detective tale that becomes increasingly unsettling. Your group interviews NPCs, sifts through records, explores eerie locations, and tests their resolve when faced with the unknown. Tension builds through atmosphere and roleplay rather than endless combat. It caters to both newcomers and seasoned players, small birthday gatherings, and corporate teams who enjoy solving challenges together. A professional Game Master establishes the tone you desire, from action-packed pulp to bleak dread, while ensuring that adult themes are handled respectfully. Expect a cinematic, collaborative thriller that you'll be discussing long after.

How to play Call of Cthulhu

The core mechanic uses percentile dice. Each skill has a percentage. You roll two ten-sided dice to generate a number from 1 to 100, succeeding by rolling equal to or below your skill. More challenging tasks require better results. The Game Master calls for Sanity rolls when the unnatural intrudes. Success keeps you steady, while failure costs you composure, making choices riskier. Combat is swift and perilous, so investigation, planning, and escape are crucial. You can push some failed rolls for another attempt at greater risk, and the GM may add bonus or penalty dice depending on whether the situation helps or hinders you.

Players bring curiosity, a character concept, and a willingness to take notes and follow leads. A professional Game Master prepares locations, suspects, timelines, and handouts, and portrays NPCs with nuance. In a one-shot lasting about 3 to 4 hours, expect a tightly woven mystery with clear stakes and a decisive conclusion, often involving high danger. Campaigns develop slow-burn conspiracies, recurring allies and foes, and long-term consequences for both body and mind. Your GM can adjust pacing, clue density, and scare level to suit your group. Learn about different GM playstyles to find what suits your taste.

Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.
Game Master gestures excitedly while players move miniatures during a tabletop roleplaying encounter.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Common questions

Do I need to know the rules to play Call of Cthulhu?

No. A professional Game Master will teach you the essentials in a few minutes and keep the game flowing. You roll percentile dice, compare them to your skills, and follow the clues. We can provide pre-generated investigators or assist you in creating one quickly. If you have played D&D or other RPGs, the transition to investigation-focused gameplay is straightforward. You bring curiosity and a willingness to take notes. The GM manages rules calls so you can concentrate on choices and the atmosphere.

Which edition will we use, and can you run 6th edition or d20?

Most of our Game Masters run 7th Edition as it is clear, flexible, and supported by current scenarios. If you prefer 6th Edition or the d20 version, please mention it in your request. Several GMs can run older editions or adapt classic modules to maintain the original feel. You can browse available Game Masters and see which editions they list on their profiles here: find a Game Master.

How deadly is it, and how does Sanity function?

Call of Cthulhu is inherently perilous. Conflicts are swift and can be deadly, while the Sanity system monitors how exposure to the unnatural impacts your mind. Losing Sanity alters how your investigator manages, potentially resulting in short-term or enduring conditions. It’s not a bloodbath unless you request it. Your GM adjusts the level of danger, provides options for retreat, and assists you in introducing a new character if necessary, ensuring that tension remains elevated without disrupting the enjoyment.

What distinguishes Call of Cthulhu from D&D?

In D&D you often solve problems through combat, gaining levels, and collecting gear. In Call of Cthulhu, you investigate, interview, research, and avoid direct confrontations whenever possible. Skills are represented as percentages rather than classes, and improvement is gradual. Magic is uncommon, perilous, and often comes at the cost of Sanity. Many scenarios conclude without a boss fight. Success might involve stopping a ritual, saving a bystander, or simply making it out alive. The tone tends to favour realism and dread over heroic fantasy.

What group size and session length are most effective?

It works well with 3 to 5 players. With two, you get a tight, careful feel. Six is manageable if everyone takes on clear roles like face, researcher, and scout. A one-shot typically lasts 3 to 4 hours, which is enough for a complete mystery with a conclusive ending. Campaign sessions are of a similar length, featuring threads that carry on across episodes. Our Game Masters adjust clue density, difficulty, and time pressure to ensure the story fits your time slot and level of engagement.

Is it suitable for teens, and how frightening can you make it?

Content may include violence, distress, and occult themes, so it is not suitable for children. Mature teens can participate if the group agrees and a guardian gives approval. Before the game, your GM will assess comfort levels and establish lines and veils. We can focus on suspense rather than gore, or maintain a pulpier style with fewer grim outcomes. To align the intensity and tone with your preferences, explore GM playstyles and share your preferences when booking.

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Genres you can play in Call of Cthulhu

What players have to say

  • Tom was brilliant! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The children asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did an excellent job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a significant portion of the adventure time doing unnecessary things because we didn't fully understand how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but see it as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed from our less experienced players while keeping our more seasoned players on their toes with his deep knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided a brilliant experience. Thanks!

    Casey

    The Merry Meeple

  • The game was really engaging. I got a game as a present for my boyfriend, who is very keen on it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was an excellent GM who adapted well to our group and helped us progress in this one-shot. However, there was one issue with the character sheets provided, as they were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left the game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another session with her straight away. She was friendly, and her approach let the players fully immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A nice and clear first experience with D&D. Amber was able to explain and guide the game effectively, allowing us as players to quickly get into the flow and focus on the story. Collaborating with my colleagues to devise attack routes was an enjoyable activity and provided great insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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