
Alice is Missing RPG · Alice Is Missing: A Silent Roleplaying Game
Alice Is Missing
Alice Is Missing is a grounded mystery about friends searching for a classmate who has disappeared. Play unfolds in silence while you text each other from the same room or online. The tension builds with every clue, and the story feels personal. A professional Game Master acts as your facilitator, sets expectations, manages safety, and guides the pacing so you can focus on emotion and discovery. The experience is intimate, respectful, and memorable.
It's a great fit for small groups looking for drama and character-driven play. The rules are light, making it easy for newcomers to join in, while seasoned roleplayers can delve deeper. It excels during online nights with friends and thoughtful team events that prioritise empathy and trust. Sessions last between 90 to 150 minutes for 3 to 5 players. If you want expert facilitation and a careful touch, book with our Game Masters.
How to play Alice Is Missing
There are no dice here. Each player takes on a character connected to Alice and communicates solely through text, both in one-to-one and group chats. A timed soundtrack indicates when new leads emerge. At those moments, cards prompt discoveries that you reveal through messages and choices. The table remains silent, and the story unfolds on your screens, building intensity as time ticks away.
You’ll need a charged phone, a comfortable messaging app, and a readiness to write in character. A professional Game Master acts as facilitator, sets up the chats, provides the cards and soundtrack, explains tone and safety tools, keeps track of time, and supports a thoughtful debrief. Remote groups can play seamlessly with online play.
Alice Is Missing is designed for one-shots. For a short series, your facilitator can revisit the same town with new characters, fresh clues, or an aftermath session that explores the consequences. Each session stands alone, yet together they weave a shared web of relationships and memories.




Common questions
If it’s GM-less, what role does a professional Game Master play?
Even though Alice Is Missing has no traditional GM, a professional Game Master acts as a facilitator. Before play, they welcome you, explain tone and consent tools, and assign characters. They set up the group and private chats, keep the official timer and soundtrack on track, and introduce clue prompts at the right moments. During play, they handle rules questions in text, help shy players find their voice, and watch for safety. After the reveal, they guide a short debrief so everyone can land gently. For a sense of approaches, see GM playstyles.
How does the silent, text-only play function both in person and online?
Everyone communicates via messages rather than speech. In person, you sit together with phones on silent and text in a group chat as well as private chats. Online, you do the same using a shared messaging platform. The facilitator starts a 90-minute soundtrack along with timed prompts. When the prompts come up, you reveal clues through texts and images. Table talk is not allowed, but you can step out or pause if necessary. The format feels natural within minutes, and the Game Master manages all the technology so you can concentrate on the story.
Is the story frightening or intense? Can we modify the themes?
The premise revolves around a missing teenager, allowing for themes such as grief, secrets, small-town pressure, and occasionally crime. You decide how intense the experience becomes. Prior to play, your facilitator conducts a content check and establishes clear lines and veils. You can choose to soften or omit topics like violence or substance abuse, focusing instead on friendship and hope. Safety tools remain in place during play, providing straightforward ways to pause or redirect. It is intended for mature audiences who are comfortable exploring emotional themes together.
Can we play with 6 people, or is it strictly 3 to 5?
Alice Is Missing is designed for 3 to 5 players. This range ensures that the texting threads remain manageable and the mystery stays focused. With 6 players, the experience can diminish, so a professional Game Master may recommend alternatives. The two best options are to split into two sessions, either back to back or on different days, or to run two tables simultaneously that explore the same town. Both methods maintain the game's clarity while allowing everyone to engage meaningfully.
What do we need to bring or set up to play this game?
Bring a charged phone or laptop you are comfortable texting from. You will use a familiar messaging app, set to silent or vibrate. No dice, miniatures, or maps are needed. The Game Master provides the soundtrack, character sheets, and prompt cards, and will create the group and private chats. In person, they supply the audio in the room. Online, they share a synced audio link. No app purchases are required. Expect a brief onboarding, then around 90 minutes of play followed by a gentle debrief.
Does it function well online, including the soundtrack?
It runs seamlessly online. Your facilitator sets up the group chat and individual threads, shares a synced soundtrack, and manages all timers. You can use common tools like Discord or similar, with microphones muted throughout. The format truly excels remotely because texting is second nature there. If you’d like a quick overview of how online sessions are organised and what platforms we use, see online play.
How does this differ from D&D or other RPGs?
It is short, collaborative, and grounded. There are no dice, no combat turns, and no voice acting. You portray teenagers and adults in a contemporary town, interacting solely through texts. Clues arrive on a timer rather than from dungeon rooms. The tension arises from choices, relationships, and what you choose to reveal, rather than from tactical rules. It is easy to learn and centres on emotion. If you enjoy mysteries, teen dramas, or true-crime podcasts, this satisfies that craving in a single sitting.
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