
Sami
Game Master

Sami
Game Master
Sami
he/him
I also run games without a screen, rolling the dice in front of the adventurers.
To further enhance immersion, I incorporate thematic sound effects (like explosions, spells, screams, and applause) alongside these tracks.
I bring all NPCs to life with distinct voices and postures, from the humble guard to the mighty sovereign.
Over the years, I’ve crafted my own home system and universe (medieval fantasy) that I would be thrilled to introduce you to.
How I conduct games
Immersion and interaction are central to the game. My aim is to provide players with a genuine adventure to experience, rather than just narrating a story.
Music plays a vital role in my sessions. Each character, environment, and scene can have its own unique musical atmosphere.
I also conduct my games without a screen. There’s no tablet behind a barrier to roll my dice; I throw them directly in front of the adventurers, ensuring that actions and their consequences remain at the heart of the table.
I portray all the NPCs as well, using different voices, attitudes, and postures. From the humble village guard to the ruler of a mighty kingdom, each character has their own distinct identity.
Finally, over the years, I’ve developed my own game system and medieval-fantasy setting, both entirely based on this philosophy: freedom of action, interaction, and immersion.
Welcome to AVEM.
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